As a huge fan of the original game in this franchise, I can’t wait to hop back into my evil shoes and send my minions out to die horrible deaths in my name. Codemasters decided to release of few more details on their game today, along with a new gameplay trailer. Let’s take a look, eh?
In Overlord II the Minions return stronger, smarter, deadlier (and funnier) and are ready to fight in epic battles that will see them squaring up to the Legions of a new enemy– the Glorious Empire. Their horde mentality is as wild and outrageous as ever and their loyalty to their Overlord has not changed– they’ll do anything and everything that’s commanded of them (and then a bit more) to aid their masters’ quest to destroy or dominate the land.
During the Overlord’s onslaught, the savage pack will gleefully destroy the towns of the Empire and decide the fate of their denizens. Given the right instruction, they’ll even gather voluptuous mistresses for the Overlord and infiltrate the very heart of the Glorious Empire’s army badly (but passably) disguised as diminutive soldiers.
Delivering a whole new level of Minion control, players can equip the Overlord’s devoted brown, green and red Minions with mounts, unique and deadly creatures ready to raise hell. Forming the Minion Cavalry division, brown Minions can ride and control packs of vicious wolves (“Aw, lovelies wolfies”). On wolf-back, the Minions can be swept into attacks and knock enemies off their feet through sheer force and then bite and gore opponents in lupine finishing moves.
Red Minions ride fire salamanders, which become living flamethrowers that shoot fireballs as a primary attack. Green Minions can mount giant spiders, enabling them to climb walls to get to places where no other Minion can get. Meanwhile, the blue Minions, the more ethereal and Zen-like of the tribes, wouldn’t be seen dead on a creature’s back; but they will keep their eyes on their Minion pals and, should they take a tumble or get injured, they’ll dash to the rescue and make use of their unique healing powers.
“The Minions are the stars of the show and we’ve brought them back with bigger personalities and with more abilities than before,” said Lennart Sas, Creative Director, Triumph Studios.“Hilariously supercharged, the Minions can tear down scenery and destroy buildings, ride mounts and operate powerful siege weapons in massive battles with the Empire. They became hugely popular from the first game, so we’re upping their profile, abilities and unique characteristics.”
Spider mounts? Fire breathing salamanders? Wenches? Is there anything this game doesn’t have? Oh yeah, the ability to SHOW us any of that…except the spiders. Oh well, the trailer still looks spot on. They seem to be keeping the formula that worked last time, only upping the graphic content and number of minions you’re allowed to have at once. See?
Still no word on whether they fix players’ biggest gripe; the lack of a map system. Nothing is worse than being all dressed up in intimidating plate armor with a horde of minions and then wandering around in a big circle for twenty minutes.
Overlord II is slated for a Xbox 360, PS3 and PC release on June 26th. For the MASTER!
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